![]() ![]() The Dark path is for those who want to make Duran a heavy hitter whether through magic enhancements to his weapons or simply the ability to boost his own strength constantly.ĭuran is a great attacker who can be an additional defender if necessary. The Light path is also the only way Duran is able to wield a defensive shield item as he uses a one-handed sword. For anyone just starting out, taking the Light path would make for a balanced character that wouldn’t require any other healers as long as they’re on top of keeping their friends refreshed on health and is a great beginning class with some depth to what he’s capable of. Traveling down the Dark path gives Duran a much higher emphasis on being an outright attacker who hits enemies hard at their weaknesses. Going down the Light path gives him access to higher defensive abilities in order to aid his team while fighting on the front line. They can take out an enemy with strength and diverse attacks.Īttack and defense increased by 2% when normal attack hits (up to 30%)įighting spirit surrounds enemy and deals massive damageĭuran is one of the most well-balanced characters in Trials of Mana. One of the topmost Fighter classes, Berserkers have the attack power of a Duelist and strength of an Edelfrei. Speedy, successive slashes deal massive damage to a magically bound enemy Heal beyond max HP when receiving recovery effect exceeding it up to 30% in battle One of the topmost Fighter classes, Divine Heroes have the defense of a Paladin and the healing of a Liege One of the most powerful fighting classes, Duelists learn strong abilities that boost their fighting prowess.Īttack increases after defeating an enemyīlade stabbed into the earth shoots energy at enemies in the area of attack They excel at fighting techniques, able to strike at enemy weaknesses.Ī surging power causes damage from the blade as it’s wielded Lieges can also use healing magic to protect their allies and increase the party’s survival rate.Ģ0% chance of increasing healing magic’s effectiveness by 100% in battleĪ damaging slash at a magically bound enemyĮdelfrei are great at attacking and can learn earth, water, fire and wind saber magic. They’re good for support.ĭecrease light/dark elemental damage by 10%Ī blast of holy light energy from the blade causes damage to enemies in the area of attackĪ balanced fighting class with good attack and defense. Paladins can learn abilities that aid their allies. At the start of battleĮnemies in the area of attack get caught up in a huge whirlwindĪ stamina-based, highly defensive class. They can use fire, water, earth and wind saber magic to deal lots of damage to their foes.Īttack increase by 10% for 10 sec. Two slashes in a row followed by a forward thrust damages the enemyĪ class with high attack, Gladiators can’t use shields, but they possess great power. They can use shields, weapons and healing magic to defend their allies.ĭefense increase by 10% for 10 sec. A quick leap forward followed by a damaging cross slashĪ protector class, Knights are proficient at both attack and defense. ![]()
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